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Reveal the mysteries of a chemical plant that vanished for 32 years ...now 'they' are back, welcome to the horror of 1986.

Polymerikum AG was a German chemical company engaged in research into new, so-called "intelligent materials" based on plastics. In 1985, the company bought a considerable amount of land in an industrial area. They built a huge chemical plant where work, living and research were combined. Most activities were kept in secret.

32 years after the "big accident", in 2018, the area suddenly reappeared out of nowhere. No one knows where the area has been. It just left a toxic wasteland when it vanished in the 80s. 

Thank you for volunteering to investigate the area. Maybe a toxicologist like you can solve the case. But you're doing this at your own risk.

Gameplay:
You're an toxicologist doing an investigation in a forbidden area. Explore a chemical plant from the 80s that mysteriously vanished for over 32 years and still seems to be active. Search for the people that lived and worked there. Find logs, sketches, photos, keys, utils, read notes and documents. Dig deeper into the toxic underground.

This is a horror game, no need to tell you, that you're not alone in there.
You don't have to look for batteries for your flashlight, but you'll quickly learn how stupid it is to use it all the time. (Lightray causes aggression) The story may be weird, but i wanted to tell it anyway. If something looks uncanny, it actually is. Get the fuck out. People tend to nausea, vomiting, hallucinations and tachycardia in toxic environments. Too many poisonings slowly lead to death.

Atmosphere:
I put very much afford in audio and atmosphere. I recommend you to play the game in the dark  with headpho... you know it. ;-) I've created all noise, sound and music just for this game.  I carefully edited everything. Something behind the corner could be very quiet, but breaking things, heavy machinery and explosions are a bit more egocentric! I think there is still much to polish and i'm currently working on it. And yes, there are some sort of 'scares'.

IMPORTANT:
I integrated a measurement system for debugging purposes, Press 0 (Zero) in the game to switch on/off the FPS-counter which also shows some other values.

Development:
I'm a software developer and in the past i've created games for companies but i've never created a horror game.  I can only rely on the things that i would expect from a horror game and that would give me fun as  player. This is not a AAA-Title, so the game is not perfect. I want to create a solid piece of software, this will take some time.  I've created the graphics, the style, the 3D models, recorded all the sounds, composed the music and wrote the story.  I never use assets. I'm just trying to give you a thing where you can lose yourself for an hour or two, forget your everyday life and experience adventure.  And i'm always keeping an eye on the performance, that most of you get the expected 60fps. The game is fully playable to the point where  i'm working on right now, see it as an experiment. 

Current Ingame-Chapters:

Languages:
The Game contains the English and the German version.
All signs in the game are german, to be authentic to the story.  If you set english as your language,  go to, look at and click signs to get the translation. If there is no translation, the sign is not important.

Min. configuration:
- Windows 7,8,10
- Intel i3,i5,i7 or AMD x4, x6, x8, FX, Ryzen
- 4GB RAM    (8GB recommended)
- ca. 400 MB freespace
- 3D-Grafics Card
 - A Brain (compatible with logics, reading text, findig solutions, troll resistant)
Tested  successfully(60fps) with (nvidia  970, 1080 & ATI Radeon 480)
I wasn't able to run the game  on a Laptop with Onboard-Grafics, so you need a 3D-Grafics card. Try it on your system and let me know if it works.  

Info:
Alpha5 with Savegame/Checkpoints: you can use the savegame-files for future versions. 
Saving Progress Automatic
Your progress will be stored in savegame automaticly when you reach a checkpoint, you don't have to do anything. If you just run around and don't make investigative progress > nothing will be saved. If  you find any 'horrible' bug,  please contact me. Let me know what you think and where i can improve.

This game is for players who enjoy exploring, discovering, revealing story, get scared and solving puzzles.  If you like weird things, this game is for you.

v. Alpha 5 is here and ready to be tested:

Download

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Click download now to get access to the following files:

Polymerikum_Alpha5.3.zip 241 MB

Development log

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Comments

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Any chance for invert mouse in the future?

Yes, there is. It's already on my plan for the  options-menu next to some other points like  'fov', audio/fx volumes,  ctrl-settings, font sizes  etc...  :-)

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I finish the game today and I have  a few things to say (my english is not the best btw)

1: great game.

2: I think the elevator puzzle in the lab needs more hints, since the solution isn't that obvious.

3: please don't reuse or overuse the enemy of the lab, for this I have a personal reason and a more technical reason, the personal one, is that I think it works more like a "boss enemy" than a regular enemy. and the technical one is beacuse it can become prety tiredsome after while (I tell you these since I got stuck in the elevator puzzle).

4: I would recommend to give more notes that give us a better understanding of the characters personalities, if you want to take the story more in the supernatural side, it's ok, this is just a recommendantion.

5: ok, the next thing is not much of a critique as it's a thing that a I would like to see, and it's as you can see in the part that I talk about the enemy in the lab, I have fetish for bosses, and it's that I think it would be cool to put more unique enemies like these. that serves as some kind of "boss", not exactly like the enemy in the lab, like I don't know make and enemy like the one scp that if you stop looking at it it would come closer, or if you think in putting a final boss you could put a puzzle boss fight, or even a normal boss fight, give the player a way to defend themselves and then take it away when the fight is over (and you could make that the weapon that the player uses in the boss have limited ammo, making it a little more scary).

sorry if I sounded kinda whiny, this just are recommendation that I think would make the experience a little better, but in the end you're the one who is making the game, thank you for reading all this big mess of a comment and I wish you the best of luck.

(1 edit)

Oh my dear, thank you very much writing me what you think. This is valueable. Ok first, thanks for playing, i hope you enjoyed it.

Now, to the elevator puzzle in the lab. Did you mean the first machine puzzle with the elevating first aid room? Or is it the second "puzzle/maze" where you have to find the hidden elevator? In the maze, where the "correct way" is full of paper/cardbord boxes? Thats where the enemy is. Theres a note that says something about the "boxes in the maze". All other ways are empty. I thought this way could work because everybody would recognize all these boxes. But maybe i'm wrong, and thats why i am thankful for every comment. Normally you need 30 seconds to the exit if you quickly follow the hallway filled with these boxes.

More notes of characters/personalities... well sure, if you like the story i'm going to put more of the story into the game.

You have a fetish for bosses. (I always hated my boss) no wait.. i know what you mean. Welcome to the action and bossfight club. But: this is a horror adventure, not a horror survival game like most other games. I am sure that boss fighting stuff would destroy the creepy atmosphere because you're facing that monsters. Insteat of trying to avoid or even see it. But facing stuff takes the fear. "The fear of the unknown" was a point which was very important to me and also to provide a deep creepy environment. If you're playing a horror game with a creepy monster, try to die one time, that always takes the fear of it (Works for me). But if you don't know if there even is a monster or something that's going to attack you, this keeps the fear. I don't want to spoil but in the final version there definately is some sort of endboss. But the player will get a helping hand by Hans... really hot guy. HAAAAAANS... ;-)

Your comment doesn't sound whiny, i'm very thankful that you took your time to write what you thought. Have a nice day, morning, night... wherever you are :-)

what I mean with the the elevator puzzle was actually the last part of the lab, the part where you find the room with a wardrobe in which you find the elevator to escape the lab, I find it difficult to activate the elevator, but maybe that was just me.

(2 edits)

Oh okay, but come on.. you finally made it.
I think it's a normal part of an adventure puzzle game that you have to try out things, pressing some buttons and then look what happens. In that section you would like to close the elevator doors, right? and hell yeah, there's a button for it. :-)

you're right

sharedassets0.ress put it on mediafire so i can download it


then..........

(1 edit)

thanks for reply, was waiting 2 days for your answer

(2 edits)

2 DAYS?

Edit:i was playing slither

edit2:also put the link

Yes, 2 days, wasted energy checking errors for someone who just created a profile to tell me he's using winrar to corrupt downloaded files. i was trying to help you man, i've trusted your words, you broke my heart!

i was able to play the game without the file and then sorry for wasting your time

Last week i finded this website itch and downloaded a lot games and now made a account to thank all developrs of the games i have played. 

For you this is special because you are a special soul. i have read all your text you wrote and in your game i hope found all journals. and the text that was in the download. if no person had told you iam here now to say to you that you are special. i sure i understand why you make this story as horror game because people like this games. i like horror games too. i know not all players will understand what the real meaning is. and some not understand that this is many hard work and long time to create this.
you createt this with love and give it free to all people. it is not complete but you work on it.
you created this game with many love and telling a story that is more in this times than some person will recognise. it is the ghosts of nature and this world who make revenge on all the poison weapon and war production. some people endet as trees and with plastics in thier skin and body. and nature has eaten the chemical factory and the secret productions. as player i keep this in mind because the game brings this in scaring scenes. i know you lie when you say i never createt a horror game. it is not true becuse this is a master work. i needed 5 hours to play and then i came to the fin. this is not a short game and i was afraid the hole time playing this. it is awesome.

i hope you like these words, they come with love to you. so i wanted to say thank you. sorry for wrong english. i wish you can make this game complete. and i am sure the good ghosts of the nature will always stay by your side.

Brother, you touched my soul. Took me one hour to think about. This is only the comment section of my game but i really feel the need now to give you an answer, honestly about some deeper things. I think you absolutely got the point, not only to the stupid game story but also to the whole thing. 
Polymerikum is filled with metaphors and things connected to reality. There's a reason why i've created a chemical plant containing apartments where people have lived in and where they've grown up their children. These claustrophobic underground facilities, changing structures, disorienting stuff and patroling monsters. I feel like i'm living inside a machine. Over the last decades my whole country transformed into a cold industrial complex where working and burning out is the only way to survive. Producing tons of senseless fat suv cars, weapons and war machinery. Selling all that shit around the world and even lots of guns to countries that are known for their cruelness. I love the nature, when i was born my city was a green place and now there are factories everywhere polluting the whole environment. As programmer and artist this is my way trying to deal with these facts and maybe reach some other souls out there. 

So Yes, i created my game with much love and i wanted to bring fun to players, but i can't hide the fact, that it is full of hidden messages and metaphors not everyone is able to see. But you did. I send you much love back and may the good ghosts of our world are always be with you :-)

(+1)

Mr.DEVELOPER, shut up and listen!
Pull down your pants RIGHT NOW im gonna kiss your f*ckng ass.

I broke my damn chair on one of the scares and your creation is responsible for that. You bitch! Is this german engineering in game development? What a terrifying experience -  it's sooooo good. I love the atmosphere , the sound design, i love your epic mystic story, so much to explore. That's Quality.
Everything just fits perfectly together. I always got above 60 fps (Nvidia970). If you ever plan to visit netherlands, please visit me and let's party i'll pay you the night. If not, I hit the download button again to just send you a few $, because it was exactly the kind of game i was searching for. Thank you for sharing it and please don't stop developing this.

Thank you very... oh sorry.. *pullsDownPants*... so thank you very much for playing and your great response. There's always a sense of peace running through my heart when i see that i was able to bring fun to players. It's the only reason why i've created this game. Doing something good, something for people and not for the big industry.

I'm really sorry for your chair but i think a lot of pizzas are more responsible for the destruction. LOL

Seriously?! If this is a promise {the party ;-)}, tell me the date and i'm at your door. Takes me only 30mins to reach the dutch border and i know you guys got some great clubs there. Have a nice day!

How cute, let me hug you  :-) good guy. I think i know what you mean and i really appreciate your amazing work.
And with the chair you're maybe right because i am the pizza monster and really big.

So the first great shock was in the toxic underground where your fckng tentacle monster  blasted out of the chemical waste. My heart! One hour later i ignored the warning signs and switched on my flashlight. Your damn beast  directly rushed into my face. That made me jump so hard that my chair bursted into pieces under my ass. No joke. I was really nervous the whole time because of that strong atmosphere. You have a  great sense for sound, lighing and creating immersive scenes. Thanks again for the nightmare and keep on developing.

Last point: Yes Ravee! Seriously! I already sent you a pm. I know that you germans like to come over here to party. So come  with your friends and lets have a ravy weekend. Oh Holy Shit! is this what your username and label means?! Ravee! Da Hell! i am genious...

(1 edit)

Yep got it. Thank you bro, i can't wait for the weekend in amsterdam. I feel the need to fadein a warning when the game loads that i'm not responsible for destructed furniture :-) And congrats, you got the logical link and you're the first one after 15 years ;-) Have a nice night.

(+1)

Wow! This is such a fresh and challenging horror game! Truly a fun experience that kept me on the edge of my seat! I look forward to what the final version of this game has to offer! 

Your video really made my day. Very cool and some sort of "gameplay-proof" that the puzzles and the creepy stuff seems to work. Thank you very much for that and greetings from germany. :-D

Hey! I saw you already found my video, was planning to post it up here when I had some time. I was super surprised at how large and fleshed out everything was. There was a ton of content here compared to most alphas I've played. I was pretty interested in finding out more about the story and why everything was turning all plastic-y. Some of the level transitions and trippy effects (like the hallway with glitchy tiles) were awesome!

I noticed a few bugs, but I did play this a few weeks ago so they might already be fixed. I noticed that the monster could kill me through the wall/door when I was close. I also found out that crouching lets you walk/clip in to desks (at least in the underground area).

In the end I got stuck on the underground maze area. I thought I had searched everywhere but there were no definite landmarks to really give me a sense of where I was going. Maybe I just missed something obvious. I tried following the ceiling lights one time but that didn't seem to work. Some sort of trailmarkers like lights that you could turn on would make it much much easier to navigate the maze after dying. Or just some recognizable features. Other than that I really would've liked to see more. I think this has some great potential for an alpha, keep up the good work!

And for anyone who wants to see my video with some takes on it, here's a link.

(+1)

Thank you  for the info about the desk-clipping thing. I'll fix this. Yes most stuff is already fixed. And maybe you missed the note that says that there are boxes in the maze that guide you the right way ;-) Normally you need 30 seconds through this thing. Have a nice day  and thank you for playing :-)

I love the new update! 

Thank you very much. Your gameplay video helped me to fix some stuff and the glitch you encountered. :-)

WONDERFUL Game LOVED IT!!

PLAYLIST LINK Polymerikum gameplay

Thank you for your nice gameplay  videos... you don't have to sweat... and always the drawers  XD

It looks really interesting.... We loved the concept ...Nice indie game....looking forward for the full release...

Thank you very much for playing :-). I watched your video and saw that you've played an old alpha version, because of the bug where the cafeteria gets lost. This bug is already fixed. Much Greetings and have a nice night :-)

(+1)

Oh wow. Wow wow wow. I don't even know where to start!

Firstly, the game looks amazing. It's so well put together, especially for an indie project. You can really tell a lot of love has gone into the development of this one.

Next, the story is told very well. Being drip-fed a little piece of info here and there really adds to the atmosphere, and spurred me on to keep creeping through the claustrophobic atmosphere to uncover more of the mystery.

The scares aren't thrown in willy-nilly for the heck of it, they are used sparingly and super effectively! I was on the edge of my seat for pretty much the entire game, agonizing over when I'd be jumping out of my skin.

The tantalising finale, hinting that there may be more to come, was a great way to end what was hopefully the beginning of something epic! But if that is going to be the end of it I'm very glad I came across this mini-masterpiece! It was truly an awesome experience!

Only had one little issue, and that was one special moment when I managed to fall off the map. Clever me! Other than that, everything ran smoothly and wonderfully!

Keep up the amazing work, this was a cracker! =)

(+1)

Thank you very much for your great comment and for this nice gameplay video, its a motivation boost for me :-) and i'm really happy when i read that all the work i put in that game was not worthless. I'm currently working on the next part of the story and a save game system so that everybody can always continue the game when i add new stuff. greetings from germany, have a nice night. :-)

Thrilling atmosphere with hardly any jumpscares but a whole lot to mess with your head. It was a good experience and I tried to play through it all but the game crashed on me and there was no save function. I'd rate this game 8/10 and recommend it to those intersted in a thrill and are curious to uncover the story

Thank you for playing. The savegame function comes with the next version. Did the game crash because of an error inkl. error message?

no message, the screen just went black but I was still in the game. I had to leave it

ok, sounds like  a hardware problem and not a game or engine crash.

I absolutely enjoyed playing this game despite not finishing it. I love the elements of surprise where it's not just the creatures catching you off guard.  Here's my video of it. :D

I had my fun watching your video, this was nice ;-D Thank you very much for  playing. best regards

An interesting and frightening game, but I do wish there was a way to save the game. Either way, I can't wait to play more.

Thank you for playing. I'm currently working on a decent Savegame-System, this will be available in the next version + story extension, so there will be more to play and explore. best regards

I got stuck with 3 unused keys and I couldn't find the elevator key. Kind of got bored.

Sad to read that. So you think it was to hard for you to proceed? All hints are written in notes you find, keys are mostly in drawers. The elevator key doesn't exist ;-) you don't need it. Maybe you give the final version a try when its finished or watch one of the videos on yt to see how to progress. best regards, R.

I actually couldn't read the notes because the task bar was in the way because it doesn't want to disappear when I play a game anymore. :P Could you make it that the text is higher? That'll help. :) Thanks. NOTE: It was fun when it lasted. I can't wait for the final version.

Sure, i set the new minimum height slightly above the taskbar size, it also looks better and is more comfortable to read. I put this in the next update. Thank you for playing.

(+1)

I am 100% going to replay this. It is really good!

Gave it a go...

Thanks for playing the old crappy alpha LOL and for reminding about the fontsize . have a nive day

This game was amazing it takes quite a bit to really make me feel immersed and horrified at the same time lol.

You solved the  basement puzzle and then leaved LOL thank you for this great gameplay, i really had my fun watching it.

I had a fun time playing this game.  It was very strange, and a little confusing, but I managed to beat it.   The atmosphere was very good, and the strange visuals help to really set the mood.  

I really had my fun  with your video. I corrected the english translation while you where reading the text in the vid ;-). And I added a few more clues to the puzzles (Alpha4) is now online. Thanks for your gameplay.

(+1)

Cool.  That was really fast!  

Yea i enjoyed it was a cool game atmosphere done well and the style with the graphics was cool and I liked the story reminded me of chernobyl diaries in a way I look forward to full release thanks

Thanks for your short and optimistic gameplay ;-D , have a nice day

I'm so glad that I downloaded Polymerikum! As a fan of Lovecraftian weird fiction and first person horror games I found so much here to love. The atmosphere is unsettling and the game just downright scared me a few times. The back story is quite interesting and original. It is a genuine Weird Tale. The sound design added some serious tension and I found myself creeped out during my entire visit.  It was a joyous, albeit nightmarish experience.

Thank you for these great words.  Seems that all the work and effort hasn't been worthless.    And as a fan of weird fiction you found the right pleasure in the game.  Thank you for  playing :-)

(-1)

I did enjoy a casual play of this game. It had good atmosphere.

(1 edit)

Thanks for your gameplay but... You looked very tired bro. Is everything all right?!

(+1)

Haha .. Yeah I'm just a bit narcoleptic sometimes.
I did enjoy your game so hope my yawning didnt offend you. 

Nice to read that. I first thought you were tired of playing games ;-)

Got a 3-Part episode of my nice little walk around the station, though the last video should be especially helpful to you, dev.

Thank you very much, did you already upload  all episodes? Couldn't find it on YT.

Just part 1 so far, will add them as replies to my original comment here, they'll be uploaded within the coming days.

Really cool game. I didn't expect it to be as scary as it was and i definitely wasn't expecting there to be so much. 

 

Thank you for this video, it was funny to watch and how you've been spooked :-) . And thank you for playing.

(+2)

Really great concept and approach!
I didn't expect the wacky style to work with the horror elements, but you proved me wrong! I actually loved this combination. Not only that, but the backstory is interesting too. We usually see horror games with the usual story going on, but you did something different. The whole plastic experiment went wrong is working in favour of the game. It explains the enemies and the events without having to read copious amounts of notes like in similar games. The enemies are creepy, even though harmless. The jumpscares are there, but they startled me rather than make me jump. I appreciate the subtleness of them, since they don't ruin the atmosphere.
The art style suits the game a lot! It is unique and pops out with the great use of lighting. It is a bold move to make a horror game like this, but you pulled this out successfully.
And now about my favourite part of the game, the sound design. It is so captivating. Especially the ambient track that plays in the rooms on the third floor. It is just the right kind of music a game like this should have. The sound effects are solid as well, delivering a great experience and making the place feel almost real.
So yeah, good job!! I totally enjoyed your game, even though I didn't beat it.
It has a lot of potential, so keep it up!

Thank you very much for these valuable words. It shows me that I have chosen the right path in the development of the game and that quality and intensive work is valued. This encourages me to continue. Have a nice day :-)

(+1)

hi, big thx for this great scary game. i love it :) greetings from germany

This is a really great gameplay, thank you very much for playing, greetings back. have a nice day :-)

;)

(-1)

didnt really get this game but it was alright :D

First of all thanks a lot for this game....Really nice game.

(+1)

The visual effect is a little weird but I did like how there's always something fishy going on in the building. :)

(+1)

Thank you very much for playing. Yes the camera FOV ist very  wide, maybe i add an option for this. I really like your video and how you're playing. Thx

So I feel like I have to say right away, I don't think this is bad by any means, but I was pretty hard on it. And a lot of that had to do with your advertisement on the page saying "No shitty jumpscares guaranteed" because they were everywhere. You managed to build a phenomenal atmosphere though sound design and lighting and it was all ruined by the sheer volume of the loud noises, sharp crashes and flashing lights, all common elements of jumpscares. It pretty quickly desensitized me to the feelings they were supposed to be evoking and I ended up running towards the enemies just to see if I was really in any danger.  When I figured out all they could do was cause some screen effects with no consequences, it all fell apart. This is a really strong start to something amazing, but the player really needs to stay sensitized to the atmosphere for it to work, and constantly throwing jumpscares at the player is the opposite of that.

(+1)

Thank you so much for playing, this will help me  a lot with the development  and also with some decisions. For example: the sound volume  stuff.   It's  exactly what you wrote: I don't wanna ruin the atmosphere. So thanks a lot.